Draw a probability landscape on the left — brightness = probability.
The walker on the right uses Metropolis-Hastings to sample from your distribution.
It visits bright regions more often, reconstructing your drawing through random exploration!
◈ Target_Distribution
DRAW to define probability density.
Brighter = Higher probability.
The walker will spend more time in bright regions.
◈ MCMC_ReconstructionCYCLES: 0
LIVE SAMPLING — Walker proposes random jumps,
accepts moves to brighter areas, sometimes rejects moves to darker regions.
Trail reveals the underlying distribution!